No Rest for the Wicked has been in Early Access on PC since April 2024, and its base-building loop has been rebuilt at least once since then. This roadmap describes the build live on 1 October 2026: the Together update, which shipped on 22 January 2026, running with Together Hotfix 9 (24 April 2026) — the most recent patch note Moon Studios has published. Moon Studios does not print a numeric build string in its patch notes, so the update name plus the last hotfix are the identifiers used here, and every figure below traces to a patch note or wiki page listed in the sources.
The short version for a returning player: project timers are gone, material costs went up, crafting stations were cut to two tiers, and blueprints were replaced by research. Then, on 1 September 2026, Moon Studios announced that the 1.0 launch had moved from October 2026 to March 2027, with a full wipe of characters and realms at launch.
What this covers: the progression path through Sacrament — from your first night in the Rookery to the second round of Danos building projects, the crafting-station unlocks and the housing Comfort tiers. Why it matters: the Together update changed the cost and pace of almost every step in that path, so several still-published wiki tables describe a build that no longer exists. Who should read it: new Cerim planning their first material runs, and returning players deciding what is worth rebuilding before the 1.0 wipe.
What changed in the current build
Four Together changes decide how you plan a build in the live build.
Project timers were removed. Danos Projects no longer have real-world timers. They complete in about five seconds, with a progress bar counting the time down, and the Workers project was removed entirely. In exchange, “Danos’ resources required for each project has been doubled.”
Crafting tables were cut to two tiers. “Crafting Tables now only have two tiers. Tier 1 Crafting Tables will be able to craft Tier 1 & 2 items.” The old three-tier station ladder is gone.
Blueprints became research. Recipes and blueprints “can no longer be attained and have been replaced by the Scribe Table.” Researching requires Research Papers, and an item must have been acquired at least once before it can be researched directly.
The 1.0 finish line moved. The studio’s September 2026 note reads: “No Rest for the Wicked’s 1.0 launch is moving from October 2026 to March 2027,” with an open beta in December and a full character-and-realm wipe coming with 1.0. That changes the arithmetic on long grinds: everything you build now is practice, not inheritance.
Phase 1 — the first night and the hub
Your build only starts once you have a city. The order, per Gamer Guides’ walkthrough, is: clear the tutorial area and the boss Warrick, finish the main quest “Sacrament”, then rest in the bed at the bottom of the Rookery. When you wake, Maker Danos is outside your room; speak to him, then find him again in the courtyard between the Rookery and the War Room. That second conversation unlocks the Rebuilding Sacrament feature.
Before you gather anything, buy the three tools — a woodcutter’s axe, a pickaxe and a shovel. Ore comes from ore deposits and needs the pickaxe; wood needs the axe; clay comes from digging spots and needs the shovel. The tools carry durability, so a backup is worth the inventory space, and all three can be bought in the Sacrament marketplace.
Two projects are not on the board yet. Markos’ Alchemy Stand arrives only after the side quest “The Potion Seller” (he is held in Iona’s Cavern), and Gordon’s Pantry waits on “The Innkeeper’s Husband”. Plan your first building push around the projects that are actually listed.
Phase 2 — the two material gates
Every Danos project follows the same staircase. The opening round costs the cheap tier — Pine Wood and Copper Ore, both available in the zones west of Sacrament. The second round costs the eastern tier — Spruce Wood, Iron Ore and Clay, gathered in higher-level areas.
| Project round | Materials (as listed on the wiki tables) | What the upgrade unlocks |
|---|---|---|
| Lodgings Staircase | 5 Pine Wood, 3 Copper Ore | A shortcut from the Rookery down to the marketplace |
| Level 2 projects | 10 Pine Wood, 5 Copper Ore | Workbench and Sawmill (Whittacker), Anvil and Furnace (Fillmore), Alchemy Table (Markos), Sewing Table and Spinning Wheel (Mira and Meri), Stove (Gordon), wider vendor stock (Grinnich, Eleanor) |
| Level 3 projects | 10 Spruce Wood, 5 Iron Ore, 5 Clay | Better versions of those stations and faster refineries |
| Rookery Elevator | 10 Spruce Wood, 5 Iron Ore, 3 Clay | A shortcut between the Rookery and the town square |
Those raw numbers come from wiki tables that were still live on 1 October 2026 and predate the Together doubling — the official note says the required resources were doubled, and the wiki tables have not been updated to match. Treat the table as a shape: a cheap Pine-and-Copper round, then a Spruce-Iron-Clay round, with the shortcuts (Lodgings Staircase, Gallows Scaffolding, Rookery Elevator) purchasable alongside the shops.
Where the materials come from matters more than the exact count. Pine Wood grows in every zone west of Sacrament, including Orban Glades, Mariner’s Keep and The Shallows. Spruce Wood is found in the zones east of Sacrament, which open up after the Sacrament main quest and the “Servant of God” quest in Nameless Pass and the Quarry. Copper Ore comes from early-area deposits; Iron Ore and Spruce Wood require higher-level areas. Clay comes from digging spots. All gatherable resources in the world reset after a full in-game day passes, which caps a gathering run at roughly one clean sweep per day.
If you want the fastest return on the first round, Gamer Guides’ recommendation is to take Whittacker’s Crafting Shack to level 2 first — that is the Workbench plus the Sawmill — then Caroline’s Inn for healing, then Fillmore’s Smithy for the Anvil. Mira and Meri’s Tailor Shop or Eleanor’s Enchantment Shop come next, and Gordon’s Pantry last. Gallows Scaffolding and the Rookery Elevator are convenience, not power, and can wait.
Phase 3 — crafting stations and research
Stations are the other half of the unlock. Vendors hand you access to their own stations once their location is upgraded, and Maker Danos sells stations outright as housing items, so you can rebuild the same capability inside your own house.
| Station | Sold by | What it makes |
|---|---|---|
| Workbench | Fillmore, Danos | Furniture, structures and some weapons |
| Anvil | Fillmore, Danos | Most metal weapons and tools |
| Alchemy Table | Markos, Danos | Potions and bombs |
| Sewing Table | Mira and Meri, Danos | Cloth and leather armour |
| Scribe Table | Danos | Research — unlocking items you can then craft |
| Stove | Gordon, Danos | Cooked meals |
| Furnace | Danos | Ore into ingots |
| Sawmill | Danos | Wood into planks |
| Spinning Wheel | Danos | Threads into garments |
| Tanning Rack | Danos | Hides into leather |
The Scribe Table is the gate on everything else, because a recipe is now a research result rather than a drop. Research Papers come from chests and enemy loot, and Grinnich sometimes stocks them. Per GameRant’s write-up of the system, researching an item you have owned before costs two Research Papers, while spending three gets you a random item you have not encountered. Since the table change collapsed the station tiers, a Tier 1 table covers both Tier 1 and Tier 2 items, which trims the number of stations you need to place before your crafting is functional.
Refineries are the input step, and the Together update added a speed-up layer: Coal and High-Density Coal accelerate a Furnace, while Pine Sap, Spruce Sap and Birch Sap accelerate a Sawmill, Tanning Rack or Spinning Wheel. If gathering runs feel long, fuel is the lever the patch added.
One cost warning for returning builders: enchanting and repair got more expensive in the same update. Eleanor’s enchanting service now has a base cost of one silver, up from 50 copper, and the price rises with the tier of the item being enchanted. Fillmore’s repair service is likewise priced by item tier. Vendor stock also became randomised, so specific gear is no longer a fixed shopping list.
Phase 4 — housing and the Comfort tiers
Housing is a separate purchase from the building projects, and it is the part that pays a permanent stat dividend. The wiki tables list four houses in Sacrament, priced from 8 to 30 silver.
| House | Price (silver) | Notes |
|---|---|---|
| The Knot | 8 | Cheapest; by the city cemetery, two floors joined by a ladder |
| The Roost | 14 | East side of the city, above the large waterwheel |
| The Homestead | 25 | Town square, beside Maker Danos — the most convenient location |
| The Manor | 30 | Largest, three floors, furthest from the marketplace |
The Together update added a fifth, The Hovel, “available in Sacrament once the ‘A Small Mercy’ quest has been completed.” Houses can be sold for the price you paid, which makes the cheap options a reasonable first purchase before you commit to a location.
The Comfort system is what turns furniture into stats. Each housing item carries a comfort value; the scores of all unique items are summed (duplicates do not count), and diversity across the eight furniture categories — seating, bedding, decoration, nature, lighting, storage, tables and functional — adds bonus points. Higher-quality items contribute more. The result is a Comfort grade that decides the buff you get from sleeping in your bed.
| Comfort tier | Required Comfort | Sleep buff | Duration |
|---|---|---|---|
| Bare | 0 | +20 Max Health | 30 min |
| Basic | 25 | +30 Max Health, +5 Max Stamina | 40 min |
| Comfortable | 50 | +40 Max Health, +5 Max Stamina, +20 Max Focus | 50 min |
| Cozy | 100 | +50 Max Health, +10 Max Stamina, +25 Max Focus | 60 min |
| Luxurious | 150 | +60 Max Health, +10 Max Stamina, +35 Max Focus | 75 min |
| Opulent | 250 | +70 Max Health, +15 Max Stamina, +50 Max Focus | 90 min |
The practical route to a higher tier is breadth, not volume. One of each category, then spread your purchases across different item types rather than stacking the same chair — the duplicate rule makes copies of a single item nearly worthless for Comfort. Whittacker is the fastest source of furniture, and the Scribe Table unlocks furniture blueprints for anything you have owned once.
What a returning player should do first
Work in this order and the Together changes stop being a source of surprises.
- Re-check your crafting stations. The two-tier change means a Tier 1 table now covers Tier 1 and Tier 2 items, so you may be able to craft things you previously assumed needed an upgrade.
- Run the Scribe Table. Research is now the only route to a recipe. If you own an item, research it — the reduced Research Paper cost only applies to items you have already held.
- Finish both Danos material rounds. The Pine-and-Copper round is cheap; the Spruce-Iron-Clay round is the one that needs dedicated eastern gathering runs, and the world resets once per in-game day.
- Buy the house before you decorate it. Comfort only pays out when the items are placed, and houses resell at cost, so there is no penalty for buying cheap first.
- Do not over-invest in enchanting or repair. Both are now priced by item tier, and 1.0 will wipe characters and realms in March 2027. Build for the run, not for the archive.
That last point is the honest frame for the whole system. The Together build is the most complete version of Sacrament’s progression so far — two material tiers, a research gate, a real stat-reward for housing — and it is also a build that Moon Studios has said will be reset when 1.0 arrives. What carries over is the knowledge of which material gates which tier, and that stays true regardless of the wipe.
For the weapons and stances those upgrades feed, see the No Rest for the Wicked Weapon Types and Combat Stance Mechanics Guide.