INTEL ARCHIVE // ALL SECTORS

All Intel

392 verified breakdowns — newest first.

This is the complete MNEURIX // QUEST archive — every report we've published, in full. Coverage spans nine sectors: real-time strategy, massively multiplayer games, role-playing, gaming hardware and silicon, fighting games, simulation and management, survival-craft, indie strategy, and evergreen reference pieces. Each breakdown is built from a named official source — a Steam announcement, a developer blog, a press kit, or a trailer — and links back to it. We don't aggregate rumors or rewrite second-hand coverage; every entry traces to a primary document, and our methodology page explains the triage, deduplication, and anti-buzzword checks that run before anything ships. Use the sector portals to filter by genre, browse a single title's coverage hub, or scroll the full stream below.

StarCraft Returns in 2030 as an Open-World Shooter — What Blizzard Actually Announced
RTS Sep 12, 2026

StarCraft Returns in 2030 as an Open-World Shooter — What Blizzard Actually Announced

Blizzard announced a new game called simply StarCraft at the BlizzCon 2026 opening ceremony — an open-world shooter led by ex-Far Cry director Dan Hay, set against the returning Zerg swarm, dated for 2030. No gameplay yet, but the reveal cinematic and the stage quotes settle the genre question.

Blizzard Entertainment Impact: 10/10
Survival-Craft in 2026 — The Genre's Core Loop, Explained
SURVIVAL Sep 10, 2026

Survival-Craft in 2026 — The Genre's Core Loop, Explained

Gather, build, survive, repeat — why the survival-craft loop swallowed gaming, how 2026's wave differs from the Rust era, and which game fits which player.

Various (Iron Gate, Starry Studio, Funcom, Facepunch) Impact: 6/10