Elden Ring Update 1.25 Patch Fixes Tarnished Edition DLC Item Trading Exploit
Elden Ring update 1.25 fixes a multiplayer issue where DLC-specific items could be obtained when not normally eligible
Filtered coverage tracking verified updates for RPG titles and hardware targets.
Role-playing coverage follows skill trees, itemization, narrative devlogs, class systems, and launch windows. Tracked titles include Path of Exile 2, Titan Quest II, The Witcher IV, Hades II, Monster Hunter Wilds, and Baldur's Gate 3, alongside cross-franchise how-to-choose buyer's guides. Breakdowns are built from official reveals, developer blogs, and Steam announcements — every mechanic or release date traces to a primary document rather than a second-hand rewrite.
Elden Ring update 1.25 fixes a multiplayer issue where DLC-specific items could be obtained when not normally eligible
The Legend of Zelda: Ocarina of Time is remade for Nintendo Switch 2 with completely overhauled visuals, fully voiced cutscenes, expanded dialogue, and symphonic orchestral music, launching Nov. 5.
Community Update 7 is a free update adding new Crime and Chaos playstyle options, a new hub location called 'The Lair,' and an expanded prisoner system with dedicated skill trees
First mainline Onimusha installment since Onimusha: Dawn of Dreams (2006), developed on Capcom's RE Engine
FINAL FANTASY VII REVELATION launches April 8, 2027, on PS5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam, Epic Games Store, and Xbox on PC.
Rev. NOiR is an all-new RPG from KONAMI launching in 2027 for PS5, Xbox Series X|S, and Steam.
Squadron 42 delayed from Q4 2026 to Q2 2027 to avoid clashing with GTA 6's launch buzz
A comprehensive comparison of build crafting systems across three major ARPGs, examining passive trees, skill specialization, and endgame customization depth.
A comprehensive look at all major patches and combat changes for Black Myth: Wukong from launch through 2026.
A complete location guide to all ten White Nevron quests across Acts 1–3, the Lumina Point pickups they grant, and the spare-or-kill decision that gates the best reward.
How Nightreign's three-player Expeditions gate rewards through eight Nightlords, raid events, Shifting Earth zones, and per-character Remembrance quests — and which bosses unlock which upgrades.
Fable launches 23 February 2027 on Xbox, PC, and — for the first time — PlayStation 5, with three editions, a Premium early-access window, and a confirmed 30/60 fps performance option.
A beginner's path through Last Epoch's nine-chapter campaign, the quest rewards you cannot skip, and how to arrive at the Monolith of Fate with a character that works.
A comprehensive weapon tier list for Monster Hunter Wilds post-TU4, covering learning curves, matchup strengths, and endgame recommendations across all 14 weapon types.
A comprehensive breakdown of weapon classes, stance systems, and combo windows in Moon Studios' soulslike ARPG.
How Titan Quest II's dual-mastery system works in Early Access, which pairings compound their damage types, and how to shore up your defenses before the difficulty climbs.
Ananta (formerly Project Mugen) is a free-to-play open-world action RPG developed by Naked Rain and published by NetEase Games
A structural comparison of the three dominant ARPG endgame loops in 2026 — PoE2's waystone-mapped Atlas, Last Epoch's Monolith of Fate, and Diablo IV's Pit of the Artificer — by what they ask of the player and what they return.
A practical, source-grounded comparison of how a fresh economy opens up across PoE2's Runes of Aldur, Diablo IV's Season 13, and Last Epoch's seasonal cycle — what is worth picking up, what to flip, and what to leave on the ground.
A structural comparison of the four major action RPGs active in 2026 — core loop, progression depth, endgame, monetization, and how much theorycrafting each demands.
A roadmap of how companion approval unlocks romance gates in Baldur’s Gate 3, act by act and companion by companion.
Honour Mode turns every Baldur's Gate 3 fight into a one-shot, so winning it is less about builds and more about who acts first and who acts most.
A practical guide to Baldur’s Gate 3’s official mod pipeline, from installing through the in-game Mod Manager to understanding console curation and the 100-mod cap.
A comparison of how New Game+ unlocks and what each final choice in Clair Obscur: Expedition 33 resolves for Maelle, Verso, and the painted world.
Choose the right class for your Season of Death Awakening push with this comprehensive tier list covering all eight classes, their archetypes, and endgame potential.
A guide to the Runeword system introduced in Vessel of Hatred and strategies for efficiently crafting Mythic Unique items.
An overview of the Spiritborn class adjustments in patch 3.1.2 and the resulting meta builds for Season 14.
A buyer's guide to ELDEN RING Tarnished Edition for Nintendo Switch 2: the confirmed contents, the new classes and Torrent customization, and what is — and is not — known about portable performance.
Hades II's 1.0 launch rebalanced several Nocturnal Arms and carried forward Godsent Hexes, so the endgame now runs on matching the right aspect to the right Olympian boon line.
A practical breakdown of how Corruption stacks raise loot rarity, experience, and monster pressure in Last Epoch's Monolith of Fate, plus how to target the rewards you actually need.
A systems guide to Monster Hunter Wilds' endgame economy — weapon and armor decorations, two- and four-piece set bonus skills, and the Armor Sphere upgrade track — and how to farm each on purpose.
Capcom has officially announced Monster Hunter Wilds: Ascendance, a paid expansion arriving in 2027 with Master Rank, Elder Dragons, a sky-island locale, and new weapon actions — here is the confirmed list versus what remains unannounced.
A practical 2026 primer on choosing between Atlus's three modern Persona flagships on PC, compared by tone, time commitment, and system depth.
A breakdown of Path of Exile 2's 0.3.0 The Third Edict patch, covering the Ascendancy rebalance, support gem rework, new currency and Essence tiers, and what the reset means for planning your Rise of the Abyssals league start.
Master the art of chaining Breach and Delirium mechanics on a single map for maximum loot efficiency and Simulacrum progression.
How Path of Exile 2 values early-league currency against Chaos and Exalted, with a practical flipping priority order for the opening week.
A newcomer's class-selection guide for Path of Exile 2 after the 0.3.0 The Third Edict patch, ranking the classes by ease of learning, gear dependence, and endgame ceiling using only documented patch changes.
A Spear Huntress build that stacks Bleeding and uses the Rupture support to Aggravate it on stationary bosses, turning a movement-conditional ailment into consistent top-tier single-target damage.
A practical guide to building and spending Power Charges on a Storm-and-Chaos hybrid Monk in Path of Exile 2, covering charge generation, combo finishers, and the Acolyte of Chayula ascendancy.
A detailed comparison of two premier Ranger bow skills, analyzing clear speed, single-target damage, gear requirements, and optimal use cases.
In Path of Exile 2 your support-gem count is gated by Spirit and by your attributes, so optimising a build is really optimising a reservation budget against an uncut-gem supply.
A comprehensive guide to building an armor-stacking Warrior Titan that uses Facebreaker gloves and slam skills to dominate endgame content.
Avowed only lets you field two companions at a time, so pairing their ability kits with your Envoy's build is the single biggest lever you have in the endgame — here is how every combination works.
Larian's final major update added 12 new subclasses, and the post-Patch-8 multiclass meta has shifted accordingly — here are the strongest mod-safe combinations to build around.
Game Science teases future content for Black Myth: Wukong with a Gamescom Opening Night Live appearance, opens new positions for its expanding universe, and continues to refine the game through a series of performance and stability patches on PC and consoles.
How to spend Lumina points and attributes across the five Expeditioners for the strongest Act-3 build.
One year after launch, Expedition 33 has sold 8 million copies and received consistent patches—but Sandfall Interactive has clarified that no major DLC or expansions are coming as the studio focuses on its next project.
CDPR confirms Cyberpunk 2 is in pre-production on Unreal Engine 5, with 163 developers as of April 2026 and a separate Chicago-inspired city teased.
Rebel Wolves and Bandai Namco confirmed September 3, 2026 for The Blood of Dawnwalker alongside 10+ minutes of fresh PC gameplay and a story trailer.
A team-composition guide to Dragon Age: The Veilguard's companion combos, primer-detonator system, and build synergies based on official BioWare details.
Nightreign's three-player expeditions are won or lost before the Nightlord fight ever starts — here is how Nightfarer roles, Relic Rites, and the two-day farming loop fit together.
A fact-grounded primer on the Fable reboot's confirmed combat, magic, open-world structure, and February 2027 release window from official Xbox, Playground Games, and Xbox Wire sources.
Supergiant Games launches Hades II v1.0, adding the true ending, new regions across Oceanus and the Summit, expanded character events, and a range of gameplay refinements that close the narrative arc while laying groundwork for future content.
A practical guide to picking the right action RPG based on your tolerance for complexity, monetization preferences, endgame appetite, and how much theorycrafting you want before the game becomes fun.
KCD2's learning-by-doing progression rewards a focused plan — here is how to level Henry's combat stats, exploit the alchemy economy, and pick perks that carry through the endgame.
Eleventh Hour Games' Tombs of the Erased patch overhauls Sentinel masteries, adds 36 Woven Echoes, and reworks endgame crafting — here is what survived.
A build-path guide to Metaphor: ReFantazio's Archetype synthesis, Royal Virtues, and endgame Royal Archetypes based on official release details.
Grinding Gear Games has earmarked Return of the Ancients as Path of Exile 2's final major Early Access update and is targeting a full 1.0 launch after ExileCon 2026, with the campaign's final two acts and several classes still on the way.
A phase-by-phase Atlas mapping roadmap from Tier 1 to Tier 16, covering boss-kill gating, tablet placement, and Atlas passive specialization.
A new-player primer covering resistances, attribute requirements, and the acts-to-endgame transition through Act 3 Cruelty.
A mechanics-led breakdown of Path of Exile 2's Druid class — how each of its three animal forms feeds a different resource, how those resources cross-pollinate, and which Ascendancy picks turn the hybrid into a specialist.
How to build a freeze-driven Sorceress in Path of Exile 2: the Freeze Buildup math, the Frostbite curse's role, the Ice Nova / Frostbolt engine, and what Herald of Ice actually does for (and doesn't do for) a pure caster.
Grimlore Games has outlined its Early Access content cadence through 2026, with major updates every three months and a target 1.0 release in late 2026—here is what early buyers are getting and what they are waiting for.
CD Projekt Red's reveal and Unreal Engine 5 tech demo confirm Ciri as protagonist, a new Kovir region, chain-and-magic combat, and a deeper open world — with no release date yet.
A practical guide to Diablo IV's in-game loot filter and to climbing the Pit of Artificers tier ladder, with progression targets and build checks per tier.
A patch explainer for Diablo IV's Season of Death Awakening: how Pandemonium Ruptures, the Deathtoll Chamber, and the Corrupted Reaper drive a new Mythic-crafting economy, and what the 3.1.x loot-tuning notes changed about drop rates and itemization.
A build framework for Grim Dawn's Ultimate difficulty: how mastery combinations, the devotion constellation affinity system, and resistance reduction pathing fit together.
A grounded guide to Last Epoch's Forging Potential crafting system, the runes and glyphs that shape it, and how to push gear without losing an item to a sealed affix.
A build and progression guide for Last Epoch's cycle-driven endgame, covering reliable build archetypes and how to push the Monolith of Fate through Corruption and the Shade of Orobyss.
How weapon Runes, Focus, enchantments, and upgrade levels shape build archetypes in No Rest for the Wicked's early-access combat.
A calendar-efficient plan for maxing Social Links and filling the Persona Compendium on the way to the endgame in Persona 3 Reload.
Confidant priority order, deadlines, and persona-fusion builds for an efficient New Game+ and the endgame boss gauntlet.
A sober audit of what Atlus has actually confirmed about Persona 6 versus years of community speculation.
A guide to SynergiesMOD's tiered endgame dungeons, its custom classes, and the build archetypes that carry into the Darknessfalls raid layer.
A guide to Torchlight Infinite's hero trait trees, the build archetypes each trait enables, and the gear and talent plan that carries into the endgame mapping loop.
How Undecember's classless Skill and Link Rune system, gear essences, and endgame modes shape build archetypes.
A mechanics-driven party build and action-economy guide for surviving Baldur's Gate 3's single-save Honour Mode difficulty.
A mechanics guide to Clair Obscur's Pictos-to-Lumina skill progression, AP economy, stance swapping, and the turn-order manipulation that defines high-level combat.
A 1.0 tier ranking of every Nocturnal Arm in Hades II, paired with Selene Hex picks and Olympian Boon builds for consistent clears on high Fear.
A clear-eyed rundown of what Capcom has confirmed versus what remains rumored for Monster Hunter Wilds: Ascendance, the Master Rank expansion due in 2027.
The 0.3 patch reworks several Path of Exile 2 ascendancy subclasses and tightens the early-access economy, reshaping how players plan their first week of a new league.
A beginner-oriented class selection guide grouping Path of Exile 2's six base classes by playstyle, with viability notes tied to the 0.3 patch balance state.
A systems-level breakdown of The Witcher IV's gameplay demo — combat flow, open-world structure, and the Unreal Engine 5 transition that underpins it.
Rockstar locks Grand Theft Auto VI to November 19, 2026 on PS5 and Xbox Series X|S, prices it at $79.99, and premieres an "Extended Look" on Netflix on August 27 before a YouTube release the same night.
Capcom outlines RE Engine weather transitions, dynamic monster herd AI, and Focus Mode aiming mechanics for Monster Hunter Wilds.
Playground Games outlines custom open-world engine rendering, character reputation reactivity, and melee-magic combat integration for Fable.
Rockstar Games details RAGE 9 engine advancements, real-time procedural ocean water physics, NPC crowd memory, and Vice City weather physics.
BioWare outlines Frostbite engine strand hair simulation, tactical pause-and-play ability wheels, and PC ultrawide ray tracing support.
Halo Studios transitions from the Slipspace engine to Unreal Engine 5, detailing Project Foundry tech demos and multi-campaign scaling.
Grinding Gear Games breaks down the decoupled skill gem socketing engine, WASD movement integration, and 100+ unique boss encounter animations.
Former Witcher 3 developers at Rebel Wolves reveal Unreal Engine 5 narrative architecture and dark fantasy world systems for Dawnwalker.
inXile Entertainment details time-travel Chronometer mechanics, steampunk city reactivity in Avalon, and Unreal Engine 5 rendering.
Grimlore Games breaks down mythological Greek settings, dual-mastery class creation, and loot itemization for Titan Quest II.
Obsidian details first-person dual-wielding combinations, wand magic, companion combat commands, and Living Lands faction reactivity.
Warhorse Studios outlines expanded 15th-century Bohemia map size, crossbow mechanics, gunpowder weaponry, and CryEngine physics improvements.
Cyberpunk 2077 is an action role-playing game developed by CD Projekt Red and published by CD Projekt, based on Mike Pondsmith's Cyberpunk tabletop game series.
Elden Ring is a 2022 action role-playing game directed by Hidetaka Miyazaki with worldbuilding by George R. R. Martin, developed by FromSoftware and published by Bandai Namco Entertainment.
Developed by Studio Zero and published by Sega internationally (Atlus in Japan), released October 11, 2024 for PS4, PS5, Windows, and Xbox Series X/S.
It is the sequel to Final Fantasy VII Remake (2020) and the second in a planned trilogy of games remaking the 1997 PlayStation game Final Fantasy VII.
Hades II is a roguelike action role-playing game developed and published by Supergiant Games, serving as the studio's first sequel to Hades (2020).
Crimson Desert is a single-player action-adventure game developed and published by Pearl Abyss using the proprietary BlackSpace Engine.
Where Winds Meet is a wuxia action-adventure role-playing game developed by Everstone Studio and published by NetEase Games.
Standalone sequel to The Outer Worlds (2019), set in the Arcadia planetary system invaded by a megacorporation
Action RPG set in World of Darkness following Elder vampire Phyre in early 21st-century Seattle across five open-world districts.
Borderlands 4 is an action role-playing first-person looter shooter developed by Gearbox Software and published by 2K
Developed and published by Chinese studio Game Science using Unreal Engine 5
Soulslike action role-playing game developed by Leenzee and published by 505 Games
The Witcher IV features Ciri as the protagonist, replacing Geralt of Rivia from the original trilogy.
Larian Studios releases the final major update for Baldur's Gate 3, adds photo mode, cross‑play, and twelve new subclasses, while confirming work on a new Divinity RPG that will be its largest title yet.
Dragon Quest III HD-2D Remake uses the HD-2D graphical style introduced with Octopath Traveler (2018)
Action role-playing game developed and published by Capcom, released for PS5, Windows, and Xbox Series X/S on March 22, 2024
Role-playing video game adapted from Dungeons & Dragons 5th edition, set in the Forgotten Realms