Ubisoft announced the shutdown of its Finnish RedLynx studio and a 70‑position reduction at Ubisoft Singapore, bringing the combined job impact of the two sites to over 120 roles as part of the company’s ongoing restructuring program.

StudioActionJobs Affected
RedLynx (Finland)Closure52
Ubisoft SingaporeStaff cut70
Combined totalLayoffs > 120

What changed Ubisoft will close RedLynx and cut 70 positions at its Singapore studio, affecting more than 120 employees.
Why it matters The moves eliminate the team behind the Trials franchise and reduce capacity on the 2024 RPGRPG. Role-Playing Game — a game built around character progression, story, and player choices. Skull and Bones, signaling tighter resource allocation.
Who should care Developers tracking Ubisoft’s restructuring, partners reliant on RedLynx support, and investors monitoring the company’s cost‑control measures.

Studio Closures and Reductions

The closure of RedLynx, known for the Trials BMX series, comes after the studio was moved into Ubisoft’s “Creative Network” support division and was not assigned to a new project. The statement from Ubisoft notes that the 52 job losses are pending Finnish labor negotiations.

Ubisoft Singapore, the team responsible for the pirate RPG Skull and Bones, will see 70 positions removed. The company frames the cuts as an effort to “align the studio with upcoming production needs” and to shift the location into a division focused on supporting other internal teams. The studio’s ongoing work on Skull and Bones is not cancelled, but its role within Ubisoft’s broader pipeline is being reduced.

Restructuring Context

These actions are the latest in a series of “rightsizing” steps that began in January 2025, when Ubisoft announced a shift toward a “creative houses” model aimed at regaining agility and a disciplined release cadence. CEO Yves Guillemot described the 2025‑26 fiscal year as “decisive” and expects cash‑flow pressure in FY 2026‑27 before improvements in FY 2027‑28 and FY 2028‑29.

The broader restructure has already produced layoffs at Ubisoft San Francisco, Barcelona, Red Storm, Toronto, and the corporate headquarters, as well as full closures of studios in Winnipeg, Belgrade, and Halifax. These moves collectively amount to hundreds of jobs lost across the group.

Verdict

While the shutdown of RedLynx removes Ubisoft’s internal source for the Trials franchise, the company retains the IP and may license it externally. The Singapore cuts could delay post‑launch support for Skull and Bones, but the core development team remains intact. Stakeholders should view the changes as a continuation of Ubisoft’s effort to consolidate resources rather than a signal of impending project cancellations.

Ubisoft will detail its next restructuring milestones in the FY 2027‑28 financial outlook, expected in early 2027. The company’s ability to stabilize cash flow will hinge on how effectively the remaining studios adapt to the new “creative houses” framework.

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