Ubisoft Mainz’s Anno 117: Pax Romana launched on 13 November 2025 for PlayStation 5, Windows, and Xbox Series X/S, becoming the fastest-selling entry in the Anno series shortly after release. The real-time strategy title is the eighth installment in the franchise and the earliest historical setting Anno has covered to date.

Setting & Campaign Structure

Anno 117 is set during the Pax Romana, a period of relative peace and prosperity within the Roman Empire. Players assume the role of a Roman governor and choose a starting province, governing either Latium under the Roman Empire or the Celtic kingdom in Albion. In Albion, players can spread Roman influence, pursue a fully Celtic cultural path, or blend both. The game offers a story mode with two predefined characters and an endless mode where players select a province, adjust difficulty, and face rival governors with distinct personalities and playstyles.

Core Mechanical Updates

The city-building loop starts players on an island with limited resources, tasking them with building a stable economy before expanding to other islands. Population advances from Liberti to Patricians as needs are met, with advancement affected by nearby prestige buildings and polluting industrial structures. Paved roads extend the effective range of buildings and improve efficiency.

A new attribute system governs income, population, and health, each influenced by building placement and goods supply. Production chains can span multiple islands, supported by trade routes with assigned ships, warehouses, waystations, and intra-region hubs. Players can stabilize downturns by issuing buy orders at harbors.

Combat & Diplomacy

Diplomacy revolves around the Emperor, who issues demands affecting the player’s reputation with Rome. Fulfilling these demands grants bonuses, while refusal incurs penalties; high reputation can earn Consul status, while opposing the Emperor may yield Proconsular authority. Rival governors can be engaged diplomatically or militarily. Naval and land combat both feature, with land units following a rock-paper-scissors system across melee, ranged, and cavalry. A strong navy can largely bypass land engagements. Religion and research function as parallel progression systems, with belief tied to chosen gods and schools generating research points for a technology tree.