The Elder Scrolls Online now includes the Greymoor chapter and Wolfhunter DLC in the base subscription, removing the separate purchase barrier for all players. Simultaneously, Season 2 arriving on October 21 introduces solo‑compatible versions of Moon Hunter Keep and March of Sacrifices. The same update, Patch 51, trims drop rates for several rare materials and recalibrates yields from Aetheric Cipher and Aetherial Dust containers.

What changed – Greymoor and Wolfhunter DLC are free, solo modes added, and material drop rates lowered.
Why it matters – Players gain immediate access to major PvE zones and face a tighter economy.
Who should care – All ESO subscribers, especially PvE soloers and crafters.

FeatureChangeEffective Date / Note
Greymoor chapterIntegrated into base game (no additional purchase)Effective immediately
Wolfhunter DLCIntegrated into base game (no additional purchase)Effective immediately
Moon Hunter Keep & March of SacrificesSolo versions addedLaunch of Season 2 – Oct 21
Patch 51 – rare material ratesDecreasedImmediate
Patch 51 – Aetheric Cipher / Aetherial Dust yieldsAdjusted (lower average)Immediate

Content Integration

The incorporation of Greymoor and Wolfhunter DLC aligns ESO’s core offering with the level‑capped content model used by other live‑service MMOs. Both zones retain their original quest lines, world events, and the Antiquities system, meaning existing progression is preserved while new players can explore them without an extra transaction.

Solo Play Update

Season 2 expands solo accessibility by releasing stand‑alone instances of Moon Hunter Keep and March of Sacrifices. These raids, previously limited to groups of eight, now feature scaled enemy stats and solo‑friendly mechanics. The change reduces queue times for solo players and provides a testbed for future group‑to‑solo conversions.

Economy Adjustments

Patch 51 introduces a modest reduction in the drop probability of rare materials such as Orichalcum and Voidstone, a response to recent inflation in the crafting market. Simultaneously, the average output of Aetheric Cipher and Aetherial Dust from treasure chests is lowered, impacting the end‑game currency stream tied to these items. Crafters should anticipate longer grind times for high‑tier gear components.

Verdict

The free DLC rollout removes a cost barrier, potentially boosting overall active subscriptions. The solo‑mode additions address community demand for accessible end‑game content, while the economy tweaks aim to restore balance after recent material surpluses. Players focused on crafting will need to adjust their resource pipelines, whereas solo PvE enthusiasts gain immediate content without party coordination.

The next incremental patch is slated for November, expected to layer further quality‑of‑life fixes on top of the current changes. Monitoring the post‑patch economy will indicate whether the reduced material rates achieve the intended market stabilization.

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