⚠️ This article covers UNOFFICIAL community mod content. Everything below is created by the modding community — not Creative Assembly or Games Workshop. These mods require Mixu’s Unlocker (MIXER) and the Mod Configuration Tool: Reborn to function. They are not compatible with multiplayer campaigns, and may break after official game patches. Always check the mod pages for the latest compatibility status.

This is Part 3 of the Total War: Warhammer III Immortal Empires cheat sheet. Part 1 covers the 10 official WH3-era races. Part 2 covers the 14 official WH1/WH2 races. This part covers community-made content that expands the game far beyond what CA has officially released — new races, new factions, and dozens of new Legendary Lords.


OvN Lost Factions — Fimir

Mod: OvN Lost Factions: Fimir | Type: Unofficial community mod — new race | Requires: Mixu’s Unlocker (MIXER) | Alignment: Chaos | Settlement type: Settled | Can capture: Any settlement

The Fimir are a race of cyclopean reptilian daemon-giants from Warhammer’s earliest lore. The mod draws from White Dwarf #102, the Monstrous Arcanum, and the fan-made WFRP sourcebook “Fimir: Ruinous Inheritance” by Robin Low — the closest thing to a complete Fimir sourcebook that exists. They are a fully custom race with their own unit roster, legendary lords, lore of magic, tech tree, and diplomatic relations.

Factionfaction. An in-game group or nation players can align with or fight against, with its own goals and reputation system. mechanics (shared/unique):

  • Godhood Ascension (Tendrils of Doom only) — Kroll must conquer and erect mighty temples in her name. Each temple grants boons, and collectively the more you build, the higher Kroll ascends — bestowing great power.
  • Gifts of Chaos (Rancor Hold only) — A revamped Gifts of Chaos mechanic adapted for these cyclopean reptiles.
  • Death Quest (all Fimir factions) — Anytime a Fimir faction loses a settlement, lord, or suffers a defeat with heavy losses, they gain a Death Quest unit. If any Fimir faction is destroyed, the remnants seek out surviving clans — all remaining Fimir factions gain limited Death Quest units.
Legendary LordFactionStart PositionLord’s Special SystemPlaystyle
KrollTendrils of DoomMonument of the Moon, LustriaGodhood Ascension — erect temples, ascend to godhood, gain stacking powerTemple-building conqueror. Aggressive expansion + escalating power.
SkattachRancor HoldWreckers Point, Wastelands, Old WorldGifts of Chaos — revamped for Fimir, Chaos gift economyChaos-gift warlord. Starts in the Old World — difficult early game, weaker frontline.

Minor (AI) factions: Marsh Hornets (Floating Village, Badlands), Mist Dragons (Baleful Hills, Cathay).


OvN Lost Factions — Albion

Mod: OvN Lost Factions: Albion | Type: Unofficial community mod — new race | Requires: Mixu’s Unlocker (MIXER) | Alignment: Order | Settlement type: Settled | Can capture: Any settlement

Albion represents the tribal inhabitants of the mist-shrouded Isle of Albion — Truthsayers, Woad warriors, and the ancient magic of the Old World’s most mysterious island. The mod features a fully custom roster with Woad-based unit upgrades, Waystone mechanics, and unique weather systems.

Faction mechanics:

  • Rebuild the Waystones (Order of the Truthsayers) — Dural Durak must rebuild the Waystones on Albion while staving off invasions. As Waystones are rebuilt, defensive bonuses accrue (mist that damages enemies, custom battle weather) — but invasions become harder too.
  • Scourge of Chaos (Host of the Ravenqueen) — Mhorriníon must defeat the forces of Chaos in the Northern Wastes. As belief in her expedition grows, reinforcements from Albion’s clans arrive — and their quality increases. Beware: challengers of Chaos come to face you.
  • Albion Storm (all factions) — Random deadly storms erupt in Albion’s regions, damaging enemies and creating custom battle weather.
  • Waystone Restoration (all factions) — Build Waystones on Albion, Waystone Markers in major settlements, or Waystone Beacons in minor settlements to boost provincial commandments (similar to the Lizardmen’s Geomantic Web).
  • Woad Unit Upgrades (all factions) — Woad is a custom resource produced by the Temple of Ishernos and Dye resource buildings. Spend it to upgrade unit combat capabilities. Some technologies have a Woad cost.
Legendary LordFactionStart PositionLord’s Special SystemPlaystyle
Dural DurakOrder of the TruthsayersCitadel of Lead, AlbionRebuild the Waystones — defensive escalation, mist, custom weatherThe defender — turtle on Albion, rebuild Waystones, let the storms wear down invaders.
Mhorriníon the Murder-QueenHost of the RavenqueenThe Folly of Malofex, The Cold Mires, Northern Chaos WastesScourge of Chaos — expedition to the Chaos Wastes, belief-based reinforcementsThe crusader — take the fight to Chaos itself. Reinforcements scale with belief. Aggressive, far from home.

OvN Lost Factions — Other Races

The OvN Lost Factions mod series includes several additional community-made races for Immortal Empires. Below is a summary table of the major ones. All require Mixu’s Unlocker.

Mod / RaceLegendary Lord(s)Faction MechanicAlignmentPlaystyle
ArabySultan Jaffar (Sultanate of Araby, Al-Haikk), Fatindira (Aswad Scythans, Karag Orrud), Golden Magus (The Golden Fleet, Copper Landing)Custom Arabyan roster, trade + naval mechanics, desert warfareOrderDesert traders + naval power. Three distinct starts across the Southlands and Araby.
Citadel of DuskAlthran Stormrider (Citadel of Dusk, Lustria)High Elf offshoot — unique roster mixing HE units with custom additionsOrderA remote High Elf outpost in Lustria. Defensive + expansionist.
Dread King LegionsDread King (Legion of Terror, Pools of Despair)Undead horde — unique undead roster + Dread King mechanicsDeathA massive undead horde in the Southern Wastes. Aggressive expansion.
GrudgebringersCommander Morgan Bernhardt (mercenary horde)Single-army mercenary horde — stout defenders of Order racesOrderA horde-only mercenary faction. No settlements — roam and fight for the good guys.
Rotblood TribeBödvarr Ribspreader (Norsca-to-Empire raiders)Toxic bile mechanics — corrosion in melee, disease from Norsca into the EmpireDestructionAggressive Chaos-raider faction with unique toxic mechanics.
Gnoblar HordesMixu’s teamStandalone Gnoblar race — separate from Ogre Kingdoms, unique rosterDestructionSmall, vicious Gnoblar hordes. A completely different flavor from Ogres.
Mousillon (Mixu’s)Mallobaude the Black Knight (near Mousillon)Mousillon-themed Vampire/undead faction, must kick the Red Duke outDeathA cursed-city campaign — reclaim Mousillon from the Red Duke.

Mixu’s Legendary Lords — 40+ Lore-Accurate Lords

Mod: Mixu’s Legendary Lords | Type: Unofficial community mod — new lords for existing races | Requires: Mixu’s Legendary Lords: Asset Pack + Mixu’s Unlocker (MIXER) | Note: Some characters from earlier mod versions have since been added to the official game by CA (e.g., Markus Wulfhart, Drycha, Taurox, Thorek Ironbrow). Those are covered in Parts 1 & 2 as official lords.

Mixu’s Legendary Lords adds over 40 playable Legendary Lords, Legendary Heroes, and new units across every race in the game. Each lord is lore-accurate, drawn from Warhammer Fantasy Battles army books, novels, and White Dwarf articles. The mod is a combination of Mixu’s WH1 and WH2 mods with new additions for WH3.

Empire (Mixu’s — Unofficial)

LordFactionNotesPlaystyle
Marius LeitdorfAverlandThe Mad Count of Averland — eccentric, brilliant, and utterly insane. Unique “Grombrindal-style” campaign mechanic for Averland.A unique Empire campaign with a mad-genius flavor. Aggressive, unpredictable.
Valmir von RaukovOstlandElector Count of Ostland — frontier fighter against Chaos.A defensive Empire start on the Chaos border. Military-focused.
Aldebrand LudenhofHochlandElector Count of Hochland — hunter and woodsman.A guerrilla Empire campaign in the forests.
Helmut FeuerbachTalabeclandElector Count of Talabecland.A standard Elector Count start with unique buffs.
Wolfram HertwigOstermarkElector Count of Ostermark.A political Empire campaign — confederate and unite.
Cassyon d’ParravonParravon (Bretonnia)A Bretonnian duke with a unique start.A Bretonnian campaign from a different duchy.
Theoderic GausserNordlandElector Count of Nordland — northern frontier.A difficult northern Empire start against Norsca.
Alberich Haupt-AnderssenStirlandElector Count of Stirland — fights the undead.The vampire-hunter Empire start. Next to Sylvania.
Edvard van der KraalMarienburgThe richest city in the Old World — unique economic focus.A trade/economy Empire campaign from the Wasteland.
Alberich von Korden(unique lord)A unique recruitable Empire lord.Gained through recruitment — a powerful bonus lord.

Bretonnia (Mixu’s — Unofficial)

LordFactionNotesPlaystyle
Bohemond BeastslayerBastonneA legendary monster hunter — buffs vs monsters.A monster-hunting Bretonnian campaign.
Chilfroy d’ArtoisArtoisA rugged northern Bretonnian duke.A defensive Bretonnia on the northern frontier.
Sir John TyreweldKnights of OrigoA questing knight — unique RoR (Knights of Origo).A wandering-quest Bretonnia with unique units.

Dwarfs (Mixu’s — Unofficial)

LordFactionNotesPlaystyle
Kazador DragonslayerKarak AzulKing of Karak Azul — lost his family to Goblins, seeks vengeance.A vengeance-focused Dwarf campaign.
Grimm Burloksson(unique lord)Son of Burlok — innovative engineer, unique Grudge Raker weapon.A tech-focused unique lord — recruit him for gunpowder buffs.

High Elves (Mixu’s — Unofficial)

LordFactionNotesPlaystyle
Belannaer the WiseSapheryThe greatest living Loremaster — powerful mage.A magic-focused HE campaign from the Tower of Hoeth.
KorhilChraceCaptain of the White Lions — elite melee + unique axes.A melee-focused HE campaign with White Lion emphasis.
Caradryan(unique lord)Captain of the Phoenix Guard — gained by building the Sacred Flame of Asuryan.A powerful unique lord — unlock via landmark. Can be taken as a hero instead.

Dark Elves (Mixu’s — Unofficial)

LordFactionNotesPlaystyle
Tullaris DreadbringerScourge of KhaineHar Ganeth’s executioner — buffs to Witch Elves, Khaine-focused.A Khaine-cult DE campaign. Joins Har Ganeth if you play as Hellebron.

Lizardmen (Mixu’s — Unofficial)

LordFactionNotesPlaystyle
Lord HuinitenuchliXlanhuapecA mysterious Slaan — unique start in the hidden city.A defensive Lizardmen campaign from an isolated position.
Tetto’ekoTlaxtlanThe Oracle — astromancer Slaan, powerful magic + campaign vision.A magic/vision-focused Lizardmen campaign. (Now also official — check Parts 1-2.)

Wood Elves (Mixu’s — Unofficial)

LordFactionNotesPlaystyle
NaiethWydriothThe Loremaster of Wydrioth — prophecy + magic.A magic-focused WE campaign with lore emphasis.
Wychwethyl the WildMasque of LoecA wild, aggressive Wood Elf lord.An aggressive WE playstyle — less turtling, more raiding.
DaithTorgovannThe master smith — Forge of Daith master, unique crafting.A crafting-focused WE campaign — the deepest Forge experience.

Chaos & Norsca (Mixu’s — Unofficial)

LordFactionNotesPlaystyle
Egrimm van HorstmannThe CabalA Tzeentch-aligned Chaos sorcerer — unique Cabal faction.A magic-heavy Chaos campaign with a unique faction.
Aekold HelbrassThe CabalBreath of Life — heals everything around him, including enemies. Can switch between Chaos and Order.A unique Chaos lord who heals — bizarre and powerful.
Egil StyrbjornSkaeling (Norsca)A brutal Norsca raider — enhanced raiding + monster hunting.An aggressive Norsca campaign with the Skaeling tribe.

Greenskins (Mixu’s — Unofficial)

LordFactionNotesPlaystyle
Gorfang RotgutRed FangA brutal Orc warboss — occupies Black Crag, fights Dwarfs.A Dwarf-fighting Greenskin campaign from the Badlands.

Tomb Kings (Mixu’s — Unofficial)

LordFactionNotesPlaystyle
King TutankhanutNumasA young, ambitious Tomb King — unique start in Numas.A expansionist Tomb Kings campaign from a different desert position.

Beastmen (Mixu’s — Unofficial)

LordFactionNotesPlaystyle
Ghorros WarhoofWarherd of the BeastfatherThe father of all Centigors — boosts to Centigor units.A Centigor-focused Beastmen horde.
Molokh SlugtongueWarherd of the Famine-FiendThe Famine-Fiend — spreads famine, starves enemy settlements.A starvation-based Beastmen campaign — debuff enemy regions.

Skaven (Mixu’s — Unofficial)

LordFactionNotesPlaystyle
Warlord FeskitClan MordkinA skeleton-carrying Skaven warlord — unique bone-gathering mechanic.A bizarre Skaven campaign with undead-skaven crossover.

Mixu’s Unique Heroes (Recruitable — Unofficial)

These are powerful unique heroes unlocked at game start, available to specific factions:

HeroFaction AccessNotes
Kouran DarkhandNaggarond (Dark Elves)Urian’s rival — deadly assassin hero.
ChakaxHexoatl or Xlanhuapec (Lizardmen)The Eternity Warden — unbreakable bodyguard.
Theodore BrucknerWissenland (Empire)A bounty hunter on a Terrorgheist — flying hero.
Luthor HussReikland (Empire)A warrior priest of Sigmar — inspirational hero.
Donna Don DomingioKnights of Origo (Bretonnia)A unique Bretonnian hero.
Ramhotep the VisionaryNumas (Tomb Kings)A master Necrotect — construction buffs.
Captain DreklaVampire CoastA unique undead pirate hero.

Required Mods & Compatibility

All content in this article requires the following community mods (all free on Steam Workshop):

  1. Mixu’s Unlocker (MIXER) — A startpos mod that unlocks all factions in Immortal Empires and provides a framework for other modders. Required by every mod listed here.
  2. Mod Configuration Tool: Reborn — Lets you enable/disable individual OvN factions and configure mod settings.
  3. Mixu’s Legendary Lords: Asset Pack — Required for Mixu’s Legendary Lords (contains character models and assets).

Known compatibility issues:

  • Not compatible with multiplayer campaigns.
  • Conflicts with “All Diplomatic Options - Vassalize, Confederate” and “Fudging Vassals” mods.
  • SFO: Grimmhammer III requires compatibility submods (available on each mod page).
  • May break after official game patches — check mod pages for update status.
  • Do not enable faction mods mid-campaign (can corrupt scripts).

This is Part 3 of the complete Immortal Empires cheat sheet, covering unofficial community mod content only. Part 1 covers the 10 official WH3-era races. Part 2 covers the 14 official WH1/WH2 races. All mod content in this article is community-created and not affiliated with Creative Assembly or Games Workshop. See our methodology for how we source and verify.