Version 0.8.111 arrives as a minor hotfix that cleans up visual cues for field tasks, adds a single AI purchase, and resolves several crash‑inducing bugs that affected long‑running sessions.
What changed – Field timeline tasks now fade when complete, the AI purchases the Herb Garden upgrade, and multiple crash vectors are patched.
Why it matters – Clearer task feedback reduces micromanagement, AI improvement lowers manual upgrades, and stability fixes protect longer games.
Who should care – Players running large farms, Deep Mine operations, or extended plays will notice the most benefit.
Change Summary
| Category | Change | Note |
|---|---|---|
| Field UI | Completed tasks partially fade; hover shows “completed”. | Improves readability in crowded timelines. |
| AI | AI now automatically buys the Herb Garden upgrade. | Reduces player micromanagement for that upgrade. |
| Crashfixes | Fixed crash when a worker dies after Deep Mine collapse; fixed texture‑soft‑reference garbage‑collection crashes. | Addresses two of the most reported stability issues. |
| Other UI | New styling for Seasonal Assignment tab; adjustments to Maintenance, Fuel, Yield tabs; updated Family icon. | Cosmetic polish, no gameplay impact. |
| Bugfixes | Resolved yield bonuses for Hunting Hound, corrected “No Current Task” display for Winter crops in spring, fixed harvest timing and status bugs across several field states. | Broad set of quality‑of‑life fixes. |
Field Task UI Updates
The hotfix introduces a fade‑out effect on Field timeline tasks once they are finished. Hovering over a faded entry now displays the word “completed,” giving players a quick visual confirmation without crowding the timeline. The change applies only to tasks already resolved, preserving the full opacity of pending work.
AI Behaviour
AI management receives a single functional tweak: the system will now purchase the Herb Garden upgrade automatically when resources allow. This removes the need for manual selection of that specific upgrade and aligns the AI’s farm‑development path with the intended progression curve.
Crash Stability Improvements
Two crash sources have been addressed:
- When a Deep Mine collapses and a worker is killed, the game previously attempted to access a null reference, resulting in a hard crash. The fix adds a safety check before the worker removal routine executes.
- Texture assets that were soft‑referenced could be garbage‑collected while still in use, causing sporadic crashes during heavy graphical loads. Updated reference handling now retains textures until all dependent objects are cleared.
These fixes target the most disruptive bugs reported in the beta community, especially for players who run extended mining operations.
Additional Bug Fixes
Beyond the headline changes, the patch resolves several field‑state bugs that caused inaccurate UI text, premature harvest blocks, and task‑status mismatches. Highlights include:
- Hunting Hound now correctly adds yield bonuses after returning to the Hunting Camp.
- Winter crops no longer display “No Current Task” during spring.
- Late‑sown or large fields can now be harvested on schedule.
- Field status transitions (Plowing → Sowing → Growing) trigger upon task completion rather than fixed dates.
These adjustments tighten the feedback loop between player actions and on‑screen information, lowering the risk of mis‑timed decisions.
Verdict: The update focuses on reliability rather than competitive balance. Players invested in large‑scale farming or Deep Mine ventures will experience the most immediate benefit, while casual players receive minor UI polish. No new strategic options are introduced, keeping the current meta intact.
The team has indicated that a follow‑up patch is slated for later this month, aiming to refine AI resource allocation and further polish UI elements based on community feedback.