Throne and Liberty’s economy is built around one premium currency: Lucent. You can buy Lucent with real money, but you can also earn it by selling eligible items on the Auction House. This guide covers how the Auction House works, what items are eligible for sale, how the two-tier tax system functions, and the best strategies for earning Lucent through gameplay.
Three Currencies, One Economy
Throne and Liberty uses three primary currencies:
- Lucent — the premium currency. Players can acquire Lucent by purchasing it with real-world money, earning it through specific PvP encounters (Castle Sieges and Tax Delivery Events), or by selling eligible items on the Auction House. Lucent earned through the Auction House can be spent on anything in the game that requires Lucent.
- Sollant — the in-game currency, acquired through a variety of activities. It is primarily used for in-game goods from NPC vendors and is needed for crafting, upgrading, and engaging with key systems.
- Ornamental Coins — acquired through special in-game activities and promotional events. They can be spent at a shop for cosmetics and progression items.
The key design choice is that Lucent — the premium currency — is earnable through gameplay. You do not need to spend real money to get Lucent. You earn it by selling things other players want to buy on the Auction House.
How the Auction House Works
The Auction House is the hub for the player-driven economy. Trades on the Auction House use Lucent. Only items listed by players can be purchased. This means top-end gear is limited by the number of times an item has dropped — there is no infinite supply.
There are key restrictions on what can be sold:
- Only base-level gear can be listed. Any gear that has been advanced or upgraded is not eligible for the Auction House. This means players must still play and upgrade their gear to reach its highest level, even if they acquire it from the Auction House.
- Only items crafted with Great Success can be sold. When crafting an item, there is a chance it is crafted with Great Success, which makes it tradeable. This creates a supply bottleneck: not every crafted item reaches the market.
- Gear obtained from instanced content (Co-op Dungeons, Guild Raids) is not eligible for the Auction House. This content must be played to obtain its rewards.
The Two-Tier Tax System
When collecting profits from an Auction House sale, you pay a Tax Rate. The tax has two tiers:
- System tax — a flat percentage of Lucent removed from each transaction. This is a base Lucent sink.
- Castle tax — a portion of the tax is set by the guild that owns the Castle in that region. The Castle Owner can set the tax rate within a certain range. This tax revenue is distributed to various PvP events and can be earned by guilds through Castle Sieges and Tax Delivery Events.
The two-tier system creates a political economy: the guild that owns the Castle controls the tax rate on the local Auction House. A high tax rate discourages trade in that region; a low tax rate attracts it. This creates regional trade dynamics and gives Castle ownership economic as well as military value.
What to Sell: Trait Extracts vs Lithographs
The two main sellable item categories are Trait Extracts and Lithographs:
- Trait Extracts — you can extract a trait from a piece of gear, destroying the item but producing a Trait Extract that can be sold. The value depends on the trait: popular build traits like Critical Hit Chance, Hit Chance, and Max Health sell for significantly more than niche traits.
- Lithographs — you can turn a piece of gear into a Lithograph, which is a tradeable version of the item’s blueprint. Lithographs sell for less than the fully-crafted item but are more reliable to produce.
The decision between extracting a trait and creating a Lithograph depends on the item’s value in each form. A piece of gear with a valuable trait may be worth more as a Trait Extract. A piece of gear with a common trait but a desirable base may be worth more as a Lithograph.
Earning Lucent Through PvP
Lucent can also be earned through PvP systems. The official business model confirms that players can earn Lucent through Castle Sieges and Tax Delivery Events. In Castle Sieges, guilds can earn Lucent through various methods, not just by winning the overall siegesiege. A timed, large-scale attack on a settlement — attackers try to destroy it, defenders try to hold it.. The Tax Delivery Event is another avenue where Lucent flows to participating guilds.
This creates a PvP-to-economy pipeline: players who participate in large-scale PvP can earn Lucent without engaging with the Auction House at all. For competitive players in active guilds, this is a viable alternative to the farming-and-selling loop.
Battle Passes and Seasonal Economy
Throne and Liberty uses two types of passes:
- Leveling Pass — a one-time purchase per character that delivers an earnable stream of materials and items to enhance leveling. It does not provide exclusive power-related items.
- Battle Pass — a recurring seasonal purchase, sold on a per-character basis, that delivers a combination of new aesthetic rewards, crafting materials, items, and in-game currency in exchange for completing daily, weekly, and seasonal challenges.
Both passes have free and premium tracks. The premium track is purchasable with Lucent — meaning a free-to-play player who earns Lucent through the Auction House can unlock the premium track without spending real money. This is a key design choice: the game’s monetization is designed so that a dedicated player can access all content through gameplay alone.
What This Means for Players
The practical read is that Throne and Liberty’s economy is player-driven and earnable. You do not need to spend real money to access the Auction House, the Battle Pass, or the game’s premium content. You earn Lucent by selling things other players want — valuable traits, desirable Lithographs, rare crafting materials — and you spend that Lucent on what you need.
The two-tier tax system creates regional trade dynamics. The Castle tax means the guild that owns your region’s Castle controls the local Auction House’s tax rate. The restriction on upgraded gear means the Auction House is a starting point, not an end point — you still need to play to upgrade your gear to its final form.