Two people can both say they bought Minecraft and end up with software that cannot put them in the same world. On a PC that is a choice rather than an accident: Microsoft sells one purchase containing both editions, and the two halves behave like different products, with different multiplayer pools, content pipelines and hardware demands.

This site has mentioned Minecraft exactly once, as a single row in our colourblind comparison, and never in a decision guide. This is that guide: what each edition includes, how the cross-play line is drawn, what “mods” means on each side, how hosting is priced, how far apart the specs sit, and which one a household should buy. It also marks where the official record stops — no page we could open states a redstone parity position between the editions, so nothing below claims one.

What this covers: the Java Edition and Bedrock Edition split on PC and console — what the $29.99 bundle contains, where cross-play ends, what mods and Add-Ons each side supports, how Realms and self-hosting compare, and the documented spec gap. Why it matters: save files do not cross between the editions according to the store listing, so the choice is not easily reversed once a family has a world it cares about. Who should care: first-time buyers, parents setting up a child’s account, and PC players deciding whether the cheaper, smoother edition is the right one for them.

What the purchase actually contains

Microsoft’s store lists the essentials plainly. The product is “Minecraft: Java & Bedrock Edition for PC”, it starts at $29.99, its release date is 6 June 2022, and it is developed by “Mojang/Microsoft Studios”. Two pricier SKUs sit above it — the Deluxe Collection, listed from $39.99, and the Ultimate Collection, from $49.99 — and the base SKU is included with Game Pass Premium.

What is inside is listed in-game rather than described in prose: the launcher entry, “Minecraft for Windows” (Bedrock on PC), and “Minecraft: Java Edition”. Minecraft.net’s own store page puts it in one sentence — “Minecraft: Java & Bedrock Edition for PC now includes both Java and Bedrock Edition” — under the heading “Is Minecraft Java or Bedrock Better?”

That page also prints the sentence that should decide how carefully you choose: “Worlds/saves from Minecraft: Java Edition are not compatible with Minecraft: Bedrock Edition.” It appears once, in store copy, with no migration path beside it. Treat the purchase as one-way for any world a household means to keep.

Two smaller facts follow. Java Edition “runs on Windows, Mac, and Linux”; Bedrock on PC “runs on Windows”. And there is no console version of this choice — Bedrock’s cross-play line runs across “Xbox, Nintendo Switch, PS5, and mobile”, while Java’s names only “Windows, Mac, and Linux”. A PlayStation or Switch household is buying Bedrock, full stop.

The differences that actually decide it

Mojang’s comparison module is the closest thing to an official statement of feature parity, and it reads best as a grid rather than as marketing copy.

CapabilityJava EditionBedrock Edition
PlatformsWindows, macOS, LinuxWindows PC, consoles, mobile, Chromebook
Cross-play withother Java players onlyBedrock players on any supported device
ModsListed as “Included”Listed as “Not Included”
Add-ons and MarketplaceNot includedIncluded; Minecoins roam Windows, Xbox, mobile and Switch, while PS5 uses Tokens
Split-screen multiplayerNot includedIncluded, consoles only, up to four players
Controller and touch supportNot includedIncluded
Achievements and trophiesNot includedIncluded, Survival mode only
Ray tracingray tracing. A rendering technique that simulates how light bounces, for realistic shadows, reflections, and lighting — costly to compute.Not includedIncluded, needs a DXR-capable GPUGPU. Graphics Processing Unit — the chip that renders the game's visuals; the main driver of framerate and image quality., content via Marketplace
Realms PlusNot includedIncluded
Parental controls with a Microsoft accountNot includedIncluded

Three rows are decisions rather than features: mods are the row people argue about, cross-play the row people regret, and Marketplace the row that decides what a child asks you to buy next.

One documentation wrinkle is worth knowing before you quote this page at anyone. The grid lists Bedrock cross-play as “Windows 10, Windows 11, Xbox, Nintendo Switch, PS5, and mobile”, while the same page’s FAQ answers with a longer list: “Windows 10, Windows 11, Xbox Series X|S, Nintendo Switch and Nintendo Switch 2, PS5, PS4, and mobile”. They disagree on which PlayStation and Xbox models are named.

Cross-play stops at the edition, not the platform

The single most consequential rule is stated plainly in the Realms FAQ: “Realms is cross-platform, but it’s only available within the same game edition. If you have Java Edition, you can only join a Realm with other Java players.” A house with one PC and one Switch can still share a world — as long as the PC player launches Bedrock. Put that same PC player on Java and the household has two separate games.

Self-hosting widens the Bedrock side further than the marketing copy suggests. Mojang’s Bedrock Dedicated Server page lists who can join a world by IP and port: “Windows PCs, Xbox and PlayStation consoles, Mobile devices, Nintendo Switch and Nintendo Switch 2.” The Java server page is the other half — “This server setup is only compatible with Minecraft: Java Edition.”

So the rule is short. Bedrock talks to consoles, phones and Windows; Java talks to desktops and laptops. A household whose players are on mixed hardware is a Bedrock household regardless of what the adults prefer.

Mods, Add-Ons, and what Mojang actually supports

Java’s claim to fame on the store page is a single line: “Best for Mods — Download community-made mods to change your gameplay experience.” The comparison grid formalises it by marking mods as included on Java and not included on Bedrock, and defining them as “Independent, user-made additions and changes to the game.” That is the whole of the official position on the page: mods are a Java-side category, and the game does not ship them.

Bedrock’s equivalent is a documented system rather than a community one. Microsoft’s creator documentation opens with “Whether you create them yourself or get them from another creator, Add-Ons are the first step on the journey of bringing greater levels of customization to Minecraft: Bedrock Edition”, and describes resource packs and behaviour packs that change textures and entity behaviour — its own example is editing a creeper’s blast radius. The page gives install routes for Windows 10 and 11, Realms and console, Android, iOS and Oculus Rift, with .mcpack and .mcworld files.

The paid layer above it is Marketplace, which the comparison grid restricts to Bedrock and the Parents’ Guide calls “a hub of purchasable maps, skins, and mini-games bought with the currency Minecoins, all of which are curated”. Currency does not travel: the grid notes Minecoins work on Windows, Xbox, mobile and Switch, that PlayStation 5 runs its own Tokens, and that neither crosses over. Minecraft.net prices Marketplace Pass at “Free for 30 days then $3.99/month” and requires “a compatible version of Minecraft: Bedrock Edition”.

The consequence is blunt. If the point of the purchase is a specific mod, a modpack or custom plugins, the household needs Java. If it is curated content on a console with a child holding the controller, Marketplace is the only lane, and it is Bedrock-only.

Redstone and simulation: what is documented, and what is not

This is where most guides produce a confident table and this one will not. Redstone behaviour differs between the editions in ways players discuss constantly, but no page we could open states a parity position — not the store comparison, not the Bedrock creator documentation. So the honest version is narrower: what Mojang documents for Bedrock, plus the mechanic that visibly changes how a machine behaves.

The Bedrock redstone guide gives the numbers directly. Signal strength starts at 15 and “decreases by 1 for each block the line of redstone dust is extended”. Time passes at “20 ticks per second” and “redstone signals pass at the rate of 10 ticks per second”. A repeater “has a built-in delay of 1 tick and can be toggled to extend the delay to 4 ticks”, “a piston can push up to 12 blocks”, and TNT’s “fuse time is 40 redstone ticks”.

The mechanic that matters more when building a farm is simulation distance, documented separately. “The default range for simulation distance is always 4 chunks”, raisable “up to 12”, against render distances of “4–96 chunks”. Its key sentence for redstone builders: “Redstone circuits will continue to function regardless of simulation distance, but anything they interact with that needs tick updates to function won’t.” The escape hatch is the ticking area, “special zones that always remain active, whether or not any player is close by”, capped at “10 separate ticking areas, each area containing up to 100 chunks” and created with /tickingarea add. In them, mobs “won’t spawn … unless a player is present within simulation distance”, and anything moving outside stops moving.

Read that as a design brief, not a verdict: on Bedrock, a device depending on growth, spawning or fluid flow away from a player needs a ticking area, a command and a performance cost.

Hosting: Realms pricing against running your own

Minecraft.net prices Realms per edition, and the gap is wider than the naming suggests.

PlanMonthlySimultaneous playersNotes
Realms for Bedrock$3.99You + 2Three world slots, 24/7 uptime, free backups, Marketplace support
Realms Plus (Bedrock)$7.99You + 10Adds access to the Marketplace Pass catalogue
Realms for Java$7.99You + 10Three world slots and backups; “Supports Minecraft Marketplace: No”; “Cross-platform play across Bedrock devices and consoles: No”

Invited friends play free on every plan and you “can invite as many friends as you’d like”, against a 10,000 figure in the plan table. A 30-day free trial applies to new subscribers, with the usual auto-renewal caveat. The cheapest Bedrock tier is also the smallest: three simultaneous players is a parent and two children, and not one more.

Self-hosting is free on both sides — “Yes, the official Minecraft server software for both Java and Bedrock is free to download from the Minecraft website” — but the effort is not symmetrical. The Java page warns that “If you want to run a Minecraft multiplayer server by yourself things get kind of involved”, points at a community wiki tutorial, and requires “a compatible Java Runtime Environment (JRE) to launch the server .jar file”. The Bedrock Dedicated Server is a download and unzip: “Extract the ZIP file into an empty folder”, run the executable, adjust the configuration files, and the world generates itself. It needs Windows 10 version 10.0.15063 or later, Windows Server 2016 or later, or “Ubuntu 22.04 (LTS version) or later” — “Other distributions are not supported” — and Mojang suggests “At least 1 GB of RAM for small servers”.

Console players also pay a toll PC players do not: Realms footnotes “platform-specific online subscriptions (sold separately)”, and the Microsoft Store listing spells out the Xbox case as requiring “XBOX Game Pass Essential, Premium, or Ultimate”.

The system requirements run in opposite directions

Mojang publishes minimum and recommended targets for both editions, and the columns are worth reading side by side: the cheaper edition is not cheaper in every line.

RequirementJava minimumBedrock minimumJava recommendedBedrock recommended
Memory8 GB with a discrete GPU, 12 GB with integrated4 GB16 GB8 GB
GraphicsVulkan 1.3 GPU with at least 2 GB VRAMVRAM. Video RAM — memory on the graphics card used for textures and frames; more of it lets you run higher settings.Intel HD 4000 / Radeon R5 220, Shader Model 5.0RTX 2060, RX 5600 XT, Arc A580 or Apple M2 Pro, 6 GB VRAMGeForce 940M / Radeon HD 8570D
OSWindows 10 64-bit, macOS 12+, Linux 64-bitWindows 10 version 19041.0 or higherWindows 11 64-bit, macOS 14+, Linux 64-bitWindows 10 version 19041.0 or higher
Storage2 GB4 GB4 GB8 GB

The inversion is real: Java wants more memory and a Vulkan-class GPU, Bedrock wants more disk. Mojang’s FAQ explains the direction — “Minecraft is more CPU-intensive than GPU-intensive” — and the store copy concedes the gap: Bedrock “does not require powerful computers or devices to run and will often run more smoothly than Minecraft: Java Edition”. Both editions run on a Microsoft account; the FAQ’s re-download steps begin “Download the Minecraft Launcher on your PC. Open the launcher and sign in using your Microsoft account.”

Which household should buy which

  • Console, phone or mixed-device family. Bedrock, without debate. Java does not exist on consoles and cross-play stops at the edition boundary. Add Realms Plus only if the Marketplace catalogue matters more than the extra $4 a month.
  • PC-only household that wants mods. Java — and buy the $29.99 bundle anyway, which throws in Bedrock for the same money and is the cheapest way to test the other half.
  • Parent setting up a child’s account. Both editions ship with multiplayer off by default on child accounts: “Both Java Edition and Bedrock Edition have multiplayer turned off by default on child accounts.” The Parents’ Guide puts the child-account line at “under the age of 16 for the US & EU, and 19 for South Korea”, requires an adult Microsoft account to manage it, and gives the ratings as “a recommended PEGI rating of 7 and an ESRB rating of Everyone 10+”. Bedrock adds the Microsoft-account parental controls layer Java’s column marks as not included.
  • A world the family means to keep for years. Bedrock, because saves do not move from Java to Bedrock, and the console players in the house can only be on Bedrock.
  • A player who wants to spend nothing beyond the purchase. Java with a self-hosted server, or Bedrock on the free-software path; Realms is convenience, not a requirement.

Two things this guide will not give you: console prices, which differ by region and storefront, and a redstone parity table, because no official page we could open provides one.

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