TBH: Task Bar Hero is free, runs in a Windows taskbar strip, and asks for nothing at the till. The money sits on eight store entries underneath it: two class packs, two stash packs, a pack of pets, a pack of market slots, a soundtrack, and one class that costs nothing. This site already has the primer on the loop — the four clocks, the offline payout, the missing prestige layer. What follows is the shelf: what each entry changes, and what the market one of them serves looks like from outside. The distinction matters: one pack sells a permanent percentage on experience and chest drops, another sells throughput in an economy where the top item type was priced at four figures and the middle of the ladder clears at four cents.

What this covers: all eight entries on the DLC shelf with their list and current sale prices, the mechanic each one moves, the free class routinely miscounted as paid, and the arithmetic of the three bundles on the store this week. Why it matters: the base game is free, so the shelf is the entire business model. Two of the six gameplay packs are straight multipliers — on the rate progression arrives, and on how much you can sell per day. Who should care: anyone a few hours into the free game deciding where a first $5 goes, and anyone who opened the Trade Ship, hit a cooldown and wondered what the extra slots would buy.

The shelf, itemised

The sale prices below are what the store printed during the Nugem Studio Publisher Sale, which the 1.3.0 notes date to 21 October, 10:00, through 4 November (PDT). List prices are the struck-through figures.

EntryList / saleReleasedWhat it changes
Priest (Class)Free27 May 2026Adds the Priest as a playable class
3 Stash Pack$2.99 / $2.2427 May 2026Three extra stash pages
Supporter Pack$3.99 / $2.9927 May 2026Three pets with passive EXP, gold and chest-drop modifiers
Hunter (Class)$4.99 / $3.7427 May 2026Adds the Hunter as a playable class
Slayer (Class)$4.99 / $3.7427 May 2026Adds the Slayer as a playable class
Soundtrack$3.99 / $2.9927 May 202616 tracks, 34:24, composed by Kwon Ik Hwan
Trade Ship Pack$4.99 / $3.742 July 2026Five extra Trade Ship slots, i.e. more Steam Market listings
Material Stash Pack$4.99 / $4.4921 October 2026A separate stash for materials, 999 per material slot

Two rows are not what the shelf’s reputation suggests. The Priest is free — the store copy says so outright, “This DLC is completely FREE” — so the paid class shelf is two packs, not three. And the Supporter Pack, which reads like a tip jar, is the only entry on the list that touches EXP.

The Supporter Pack is the only pure multiplier

PetBonus as printed
Sword15% increased EXP gain
Butterfly10% increased gold per kill
Dragon20% increased common chest drop chance, 15% increased gold per kill, 20% increased EXP gain

The copy states “Each pet’s bonus is passive and applies just by owning the pet — no equipment required,” and footnotes that “Pet effects always apply, even when not equipped.” It also gives deployment instructions — Hero Menu, Formation tab, Deploy, pick a slot — which implies a slot is occupied. The page never reconciles the two, and never says whether the three bonuses stack. That is the most consequential unstated fact about the pack: if they do, ownership is worth 35% EXP and 25% gold per kill rather than one pet’s worth. No fetched source resolves it, so the honest figure is “between one pet and three, as printed”.

A percentage on chest drops is not decoration, because the patch history spends its time on exactly that lever. Version 1.3.0 cut Plaguelands Hell and Torment common chest cooldowns from 5 minutes to 4 and stage chests from 7 to 6, then multiplied drop chances — Nightmare common chests to 1.75 times the previous rate, Hell common to 2.5 times, Torment common to 3 times, Torment stage chests to 1.66 times. When a studio moves a rate by 75% in a patch, a permanent 20% from a $3.99 pack is a smaller version of the same adjustment, paid once. What it cannot tell you is what it is 20% of: chest drops and gold per kill are relative modifiers on formulas no fetched source publishes, so the only honest valuation is comparative — the cheapest of the rate-changing entries on the shelf, and the only one that changes how fast everything else arrives.

What the Trade Ship Pack actually buys

The store page sells the market as a feature — “Items freely tradeable on the Steam Market” — and the Market opened on 25 June 2026, per the launch notice published two days earlier. The reopening post that day sets the base rules:

  • Four listing slots are provided.
  • The cooldown to list a new item is 8 hours per slot.
  • Once an item is listed the cooldown begins, and the listing cannot then be cancelled.

The Trade Ship Pack adds five slots to the Trade Ship, the in-game window for Market listings. Nine slots at 8 hours each is a hard daily ceiling:

Trade Ship slotsListings per day, at 8 hours per slot
4 (base)12
9 (with the pack)27

That is the pack’s entire mechanical content: 15 more listing events per day, if you have 15 more things worth listing. Nothing in it changes drop rates, storage or combat, so whether it is worth $4.99 depends on what you produce.

A read of the market’s 1,096 distinct listed item types, sorted by buyer price, splits into two populations with almost nothing between them. At the top, one Cosmic amulet carried three listings at $1,021.78, with an Ethereal Gem at $254.08 and a Chaos Diamond at $248.41 behind it. At the bottom, an Immortal earring at $0.04 with 32,942 listings behind that one price, and a Legendary ring at $0.03 with 7,089. Item 549 of 1,096 — dead centre of the price-sorted list — was an Immortal earring at $0.04.

Grade in the item nameExample listingBuyer price, one read
CosmicEclipse Amulet (Cosmic) A, 3 listings$1,021.78
Cosmic, mid-marketEternal Axe (Cosmic) C, 4 listings$62.92
DivineEclipse Amulet (Divine) A, 9 listings$142.44
CelestialAbyss Bracer (Celestial) C, 2 listings$20.25
Immortal / Arcana / BeyondEthereal Earring (Immortal) A, 32,942 listings$0.04
LegendaryGold Ring (Legendary) A, 7,089 listings$0.03

The store page lists ten grades — Common, Uncommon, Rare, Legendary, Immortal, Arcana, Beyond, Celestial, Divine, Cosmic — but read against prices the ladder is not a ladder. The Immortal, Arcana and Beyond listings around the middle of that list all sit at four cents, Celestial tops out near $20 across 110 item types carrying the word in the name, and Cosmic is where money exists at all. The page also prints two figures for the same Cosmic amulet: $1,021.78 for the buyer and $977.36 as the seller’s side, a $44.42 gap that is what the fee took on that sale at that price.

The practical reading: five extra listing slots matter only if you hold Cosmic or high Divine goods, where one sale is worth hundreds of listings of Immortal gear. If your Trade Ship is full of four-cent items, the 8-hour cooldown is the binding constraint and extra slots change nothing. The pack raises your ceiling; it does not raise your item quality. Market access is also revocable — on 25 June the studio sanctioned 6,180 accounts, applying either a game-access or a Steam Market restriction depending on the case — and the top three grades (Celestial, Divine, Cosmic) could not be listed at all between the 25 June reopening and the 22 July patch that lifted the restriction, which the 10 July roadmap explains as stabilising the market. Treat the listing rules as live policy.

One line in the 1.3.0 patch list applies directly here: the additional Trade Ship slots are no longer disabled when the Trade Ship DLC is disabled in the game’s properties in the Steam Library. Anyone who has toggled DLC off in Steam has that fix to thank for the slots.

Storage: two packs, one of which is a wall

The 3 Stash Pack is the smaller decision. A new account starts with one stash page, and “you can increase it up to a maximum of 4 pages through level-ups in the Rune menu”. The DLC adds three on top of whatever you hold — the page’s worked example is that buying it while holding one page yields four. The page does not say whether the Rune cap counts pages the DLC added, so seven is the ceiling if the two paths add and four if the Rune cap is absolute. The pack is therefore three pages, stackable with whatever you hold, up to an unspecified total — and the strongest case for it is a player who has maxed the free path and still runs out of room.

The Material Stash Pack, released 21 October, is the newest entry and the one with no free equivalent documented. It adds a second stash holding “more than 100 different materials sorted by type”, with a dedicated slot per material holding up to 999, covering Decoration, Engraving, Inscription and Crafting Materials, Soulstones and Commemorative Coins. Materials sent to the stash in bulk land there first, and stored materials “can still be used directly for Cube Auto Fill and Act Boss entry” — moving them out of the main stash does not break the recipes that consume them.

For someone deep enough into the Cube to hold six categories of material at once, that is a functional fix. For a new account it is $4.99 against a problem that has not arrived — and it is the only entry on the shelf at a token 10% off, where every other gameplay pack is at 25%.

The class packs: two paid, one free

Priest is free. Hunter and Slayer are $4.99 each. All three carry the same note: “DLC characters cannot be selected during the initial character creation” — a pack does not change your opening run, only the roster you can deploy afterwards.

Buying a class also adds its gear to the world. Version 1.3.0 lists a fix for “an issue where some Hunter and Slayer equipment dropped even with the DLC disabled”, which only makes sense if that gear drops when the DLC is on. The store copy does not mention it. No fetched source prints per-class damage or clear-speed figures, so this piece will not rank them; both paid classes sit inside an active balance cycle. The 22 July patch changed base movement speed for three heroes — 700 to 770, 750 to 850, 850 to 900 — and moved basic-attack requirements for Explosive Bolt (6 to 5), Shock Bolt (11 to 8), Crushing Blow (5 to 4) and Ground Slam (9 to 7). November’s promised content — four new dungeons, new skills, a raised level cap and a new difficulty — will retune it again.

The bundle arithmetic

Three bundles sit above the shelf. The store prints two discount badges on each — the bundle’s own cut against the current à la carte total, and the total against list — and the numbers resolve cleanly:

BundleContainsÀ la carte at sale pricesBundle priceAgainst list
TBH - Full Package BundleAll seven paid entries (the free Priest is not in it)$23.93$19.13$30.93 list, 38% off
TBH - Class BundleHunter and Slayer$7.48$6.74$9.98 list, 32% off
TBH - Supporter BundleSupporter Pack and Soundtrack$5.98$5.38$7.98 list, 33% off

Two comparisons come out of that table. All eight entries bought individually cost $23.93 at sale prices, so the full bundle takes $4.80 off. And the six gameplay entries alone — both stash packs, the Supporter Pack, both class packs and the Trade Ship Pack — come to $20.94, so the bundle undercuts the gameplay shelf by $1.81 and throws in the soundtrack. The case against it is subtraction: both stash packs together are $6.73 at sale prices, so a player willing to skip storage is already ahead buying individually. After 4 November the sale column goes away and the shelf reverts to list; the store does not state how long the bundle discounts themselves run, so treat the bundle price as a sale-window number.

Where the evidence stops

  • Pet stacking is unstated. The Supporter Pack page prints both “applies just by owning the pet” and deploy instructions, and never says whether the three bonuses add together.
  • The modifiers have no absolutes. EXP, gold per kill and common chest drop chance are relative figures on formulas no fetched source publishes.
  • Classes cannot be compared on output. No source prints per-class damage or clear-speed figures, and the patches move the numbers monthly.
  • Market prices are a single read. The figures above are one pass over the listings; the ladder moves, and the $0.03 floor is a Steam minimum rather than an economic floor.
  • No revenue or unit figures exist. The packs’ prices are public; whether anyone buys them is not.
  • The shelf is not promised more content. November’s four dungeons, new skills, level cap and difficulty are not a DLC entry, and no source says the update touches any pack.

The decision the shelf poses is narrower than eight entries suggests. Two items change rates, two relieve storage, two unlock classes inside an active tuning cycle, one of those classes is free, and the soundtrack is a soundtrack.

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