Deadlock Station: Positioning, Traps and Indirect Control
A tactical roguelike where victory is decided before battle begins through squad positioning, environmental traps, and indirect control mechanics.
Page 4 of 4 for INDIE coverage.
SHOWING 37-42 OF 42 INDIE ENTRIES
A tactical roguelike where victory is decided before battle begins through squad positioning, environmental traps, and indirect control mechanics.
A brutal tactical RPG where death is permanent and the June 2026 expansion adds four new units to master across 100+ rogue depths.
Why Tooth and Tail's four factions are cosmetic and your six-unit deck is the real strategy, plus the Grist Mill control that decides short rounds.
A mechanics-forward guide to kingdom management, knight roles, espionage, and real-time warfare for small-kingdom starts in Knights of Honor 2: Sovereign.
Why Songs of Syx settlements break at roughly 500 citizens — kitchen throughput, a one-season food buffer, and rationing tiers that step down early.
Why Songs of Syx settlements starve beside full silos: the chained food economy, hauler proximity, desirability migration and your first company.