Crusader Kings 3 2026 DLC Roadmap Chapter V
Crusader Kings III's 2026 Chapter V pass adds the By God Alone religion expansion in September and the Silk & Silver trade-and-republics expansion in November, plus a free 1.19 update.
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Crusader Kings III's 2026 Chapter V pass adds the By God Alone religion expansion in September and the Silk & Silver trade-and-republics expansion in November, plus a free 1.19 update.
A complete guide to CK3's intrigue layer: how schemes progress, how hooks coerce characters, how secrets are discovered and exploited, and how to use them without relying on armies.
Update 2.2.5 adjusts HMG, artillery, light artillery, and automatic weapon penalties while refining veterancy and experience requirements across multiple factions.
The first post-launch Immersion Pack for Europa Universalis V focuses on Byzantine Empire content, releasing alongside the free Patch 1.2 Echinades update.
Paradox Tinto's Tinto Talks dev diaries confirm that Europa Universalis V abandons EU4's monarch point 'mana' in favor of monthly-generated research feeding per-country Advance trees tied to literacy, estates, and institutions.
Europa Universalis V replaces EU4's static trade nodes with dynamic markets driven by supply, demand, access, and merchant capacity; this guide explains how to build a profitable trade network.
A look at the upcoming Romania-focused DLC, the focus trees already added in 2026, and what gaps remain for future country packs.
A grounded breakdown of HOI4's Division Designer — how combat width, battalions, and support companies combine, and how to shape templates per doctrine and theater.
A guide to how Hearts of Iron IV handles naval task forces, air missions, detection, and the links between land, sea, and air combat.
Manor Lords' early access plan has shifted from feature drops to deep systems rework, with Update 5 delivered and pathfinding, rural traditions, and a paused trade rework still ahead.
The 4.4 Pegasus update and Nomads expansion introduce mobile Arkship empires, contract diplomacy, and the Stellar Cannon megastructure.
A grounded tiering of Stellaris's ascension paths by empire type, resource cost, and endgame payoff, built from the official rework that moved each path into a tradition tree with a situation.