No Man’s Sky is on Forsaken, update 7.10, which Hello Games announced on 28 October 2026 and hotfixed twice inside three days. The community expedition that carried the autumn, Expedition Twenty-Three: Our Journey Continues, was announced on 16 September with a stated run of “approximately six weeks” — a window that closes around the end of October. The newest posts on the official site announce no expedition after it, and publish no holiday rerun schedule.

Nothing on this site has covered No Man’s Sky before, so this is a baseline page rather than a second angle: the build to assume, the 2026 expedition calendar, the rerun rule that governs when a missed expedition returns, and the arithmetic of running one from an old save against starting clean.

What this covers: the live version of No Man’s Sky (Forsaken 7.10, patches 7.11 and 7.12), all three numbered expeditions Hello Games ran in 2026, the annual holiday rerun mechanics, and what an expedition costs you on a fresh save versus an existing one. Why it matters: expedition rewards are time-limited and the schedule is announced late, so the decision a returning player has to make — old save or new — is usually made in the last two weeks of a window that Hello Games has not dated in advance. Who should care: lapsed players weighing a return for the ten-year-era content (Cosmos, Forsaken), and anyone who has an expedition reward they missed and wants to know whether a rerun will reach them.

The build this assumes: Forsaken 7.10

Hello Games announced Forsaken as “update 7.10” on 28 October 2026, alongside the iOS release. Its systems layer on top of September’s Cosmos anniversary update: forsaken traders at deep-space outposts who swap corvette modules for “haunting mementos” harvested from hulks, infested outposts, derelict freighters and digsites; space courier contracts; a radial Multi-Tool mode wheel; a minimal HUD setting; uploadable orbital bases; Holo-Arena battles at outposts; and direct warping, where nearby stars become targetable destinations without opening the Galaxy Map.

The two hotfixes matter for anyone choosing a platform this week: Hello Games rolls them out one platform at a time.

BuildPatch notes datedPlatforms named in that noteWhat it fixed
Forsaken 7.1028 Oct 2026PC, PS4, PS5, Switch 1/2, Xbox One, Xbox Series X/S, Game Pass, iOSThe update itself
Forsaken 7.1129 Oct 2026Steam first, “other platforms as soon as possible”A crash while warping to another system
Forsaken 7.1230 Oct 2026PS5 first, “other platforms as soon as possible”A crash using the Anomaly teleporter

The release log tags 7.10 for every platform above, 7.11 for PC, PS4, PS5, Xbox One, Xbox Series X/S and Game Pass, and 7.12 for PS5 only — a record of where each patch has landed, not a promise about the rest.

One branch question worth answering directly: these notes describe no public test or beta branch, only staggered rollout — a fix lands on Steam, or on PS5, then propagates. So “which version should I assume” for the rules below is 7.11 on Steam and Xbox, 7.12 on PS5, with the same behaviour underneath.

The 2026 expedition calendar

Hello Games numbers community expeditions consecutively and has now reached twenty-three. Three ran in 2026, each announced alongside a major update rather than on a schedule of its own.

ExpeditionShipped withAnnouncedStated lengthState at the end of October 2026
Twenty-One: RemnantUpdate 6.2, Remnant11 Feb 2026“approximately six weeks”Finished; rerun candidate
Twenty-Two: The SwarmUpdate 6.4, The Swarm27 May 2026“approximately eight weeks”Finished; rerun candidate
Twenty-Three: Our Journey ContinuesUpdate 7.0, Cosmos16 Sept 2026“approximately six weeks”Window closed or closing

Two things there are load-bearing. The lengths are not standardised — The Swarm got roughly eight weeks where Remnant and Our Journey Continues got six — so an expedition is not safe to plan around until its own post states a duration. And the announcement dates are not start dates: the Remnant and Swarm notes say the expedition “will begin shortly”, and only Our Journey Continues was dated precisely, as starting “today” on 16 September. Any calendar giving a 2026 expedition an exact launch day is inferring it. Of 2026’s named updates, Remnant, The Swarm and Cosmos each announced a numbered expedition; Xeno Arena (8 April) and Forsaken (28 October) did not.

Our Journey Continues is the one that matters for a lapsed player, because it was built as a history lesson: “each milestone represents an update or moment in time in the history of the No Man’s Sky journey — from launch through to Cosmos”, per the Cosmos page. Its rewards lean on that framing — nine framed artworks based on update cover art, a golden edition of the original starter ship, a vintage Sentinel Interceptor reconstructed from pre-release models, a diplodocus companion rebuilt from pre-release footage. The expedition post also notes that Hello Games has released “41 named updates”.

The Swarm also had a different social shape from Remnant’s single-planet cross-country haul: it split players into three factions on a personality test, assigned a ship and uniform in team colours, and tied progress to a shared construction counter (the Prismatic Core) fed by three mission categories — Purge, Restoration and Sabotage.

The rerun rule, and why late October is the wrong month to ask

Expedition rewards are the scarce thing in this game’s economy — Hello Games describes them as limited-time and exclusive — and the company handles that scarcity with an annual rerun window. The mechanics are consistent enough across years to describe.

The clearest statement is in the Holiday 2024 Expeditions post: “for the last couple of years, it has become customary for the No Man’s Sky team to re-run the expeditions from that year over the holiday period when leisure time is more plentiful, and in a ‘reduxed’ form such that they can be completed and rewards unlocked with relative ease.” The 2025 post calls them “our now-traditional expedition reduxes” and schedules them “over two-week intervals over the holiday season — over Thanksgiving, Christmas, and through to the middle of January”.

The rules that follow from those posts and the 2021 origin post:

  • Two weeks each, back to back. A redux squashes the original multi-week run into roughly fourteen days, and the slots run consecutively.
  • Reduxed, not restored. The 2024 post says rewards are unlockable “with relative ease” in this form; the 2021 post describes each rerun being “tweaked to account for this shorter time window” and given “a new starting planet and route through the galaxy”. A redux is a different, easier configuration of the same expedition.
  • Sourced from that year’s expeditions. The 2024 reruns were Omega, Adrift, Liquidators, Aquarius and The Cursed — all 2024 expeditions. The 2025 reruns were Beachhead, Titan, Relics, Corvette and Breach, with Beachhead pulled forward to open on 7 November as an N7 Day tie-in with BioWare and EA for the SSV Normandy SR1 reward.
  • The rerun is the announcement. In 2025 the schedule went live on 7 November, with dates for all five slots. Nothing earlier in the year said what would be rerun.
  • It started as an exception. The 2021 post frames the first rerun as “a one off”. It has run annually since at least 2024.

For 2026 the honest statement is that no rerun schedule has been published. The newest posts on the site are the Forsaken patches. If the 2025 timing holds, the schedule would appear in early November — but that is a pattern, not an announcement, and no page states a 2026 redux set or date. On the rule that reruns are drawn from that year’s expeditions, the candidates would be Remnant, The Swarm and Our Journey Continues; treat that list as inference, nothing more.

What a returning player actually has to relearn

The biggest change to the expedition model is not in 2026 at all. It is the Omega update (4.5), which Hello Games lists among 2024’s releases and which the Holiday 2024 post credits with “a complete overhaul of the expedition system”.

Before that, an expedition meant a new game: the 2021 rerun post says plainly, “Starting an expedition is as simple as starting a new game. Instead of loading a save, choose Community Expedition from the mode select screen.” The Omega patch notes replaced that with a terminal aboard the Space Anomaly, and the 2026 expedition post confirms the current shape: “Begin the expedition from the Expedition Terminus aboard the Space Anomaly — or from a fresh new save, which may later be converted to a Normal Mode save.”

What the Omega notes add on top, and what a returning player is most likely not to know:

  • You can pre-load the terminal with a choice of items and packaged equipment before starting, then retrieve them once you reach the Anomaly.
  • You can pause. An in-progress expedition can be paused from the terminal or the main menu, returning you to your primary save in that slot.
  • You can copy your Multi-Tool or starship at the same terminal, in both directions — bring your own gear in, or send finds back.
  • Currency returns automatically. “All earned units, nanites and quicksilver will be automatically returned to your primary save on completion of the expedition.” Bases are shared to the primary save on completion.
  • Leftover loot is converted. Unwanted items are sold automatically and turned into units or nanites.
  • There is a wrap-up phase that tallies personal performance — Sentinels killed, words learned, base parts constructed — and pays out additional unit or nanite rewards.
  • Rewards are account-wide, not save-wide. The 2026 expedition post is explicit: rewards “may be redeemed across all save games, available from the Quicksilver Synthesis Companion aboard the Space Anomaly.” The Omega notes put it as “major expedition rewards will continue to be available on all saves.”

That last point has been a live bug surface, not a settled guarantee. Patch 6.16, in the Holiday 2025 notes, fixed “an issue that prevented some special player customisations earned as rewards, such as the Jellyfish Tank helmet, from being available across save files”.

The rest of the relearning is muscle memory. Direct warping means nearby stars are targets in deep space, so the Galaxy Map is no longer the only route between systems. The radial wheel replaces cycling Multi-Tool modes one at a time. Minimal HUD hides hazard bars and non-essential markers if you switch it on — a difficulty choice, not a bug. Cosmos added station directorship, alliances with leaderboards, orbital bases, derelict hulks boarded by spacewalk, and an interactive star system map. If you stopped before 2026, the unlearn list is comparable in shape to the one in our Ark 2 transition guide: the systems you knew still exist, but the affordances around them moved.

Fresh save or old save: the actual arithmetic

This is the decision the expedition model now forces, and it is not symmetrical.

DimensionExpedition from an existing saveFresh expedition save
Where it startsExpedition Terminus on the Space AnomalyNew game, then the expedition
Gear you bringTerminal can be loaded with items and packaged equipment; Multi-Tool and starship can be copiedNothing beyond the expedition’s own start
Loot at the endItems returned via the terminal, unwanted gear auto-sold, bases shared to the primary saveStays on that save, which converts to Normal Mode
Currency at the endUnits, nanites and quicksilver returned to the primary save automaticallyRetained on the new save
Cosmetics earnedRedeemable on every save via the Quicksilver Synthesis CompanionSame
What you keep afterwardsYour existing progress, plus the expedition’s currency and lootA second save with expedition rewards as its foundation
Slot costNoneOne more save file, and one of your five cross-save uploads if you want it on other platforms

Read the middle rows together and the economics fall out. An expedition run from an old save is a currency and materials transfer with cosmetics attached: units, nanites, quicksilver and any gear you route through the terminal land on the save you already care about. A fresh expedition save is a second character — a Normal Mode save that starts from whatever the expedition handed you. It is not a tutorial; it is a parallel run.

The slot arithmetic is the part people miss. The cross-save page says you can store “up to 5 saves in cross-platform storage”, and cross-save covers PC, PlayStation, Xbox, Switch and Mac. A second expedition save does not cost a local slot, but it competes for those five cloud uploads if you want it on more than one machine.

Two platform caveats from the iOS launch post of 12 October 2026. On iOS the “full experience” ships with stated limits: Planetary Settlements are “supported on iPhone 15 Pro and above”, and “multiplayer is not supported”. Multiplayer matters here because expeditions are communal by design — The Swarm required “a combined community effort”. Whether iOS participates in cross-save is unconfirmed: the cross-save page names PC, PlayStation, Xbox, Switch and Mac, and the iOS post does not mention it either way. Do not assume it.

What would change this advice

  • A 2026 redux announcement. That post is the only thing that converts “candidate” into “scheduled”. Until it exists, no rerun dates are knowable, and any that appear elsewhere are guesses.
  • A patch that touches the Terminus. The old-save start, terminal pre-loading, pause and Shared Inventory return are Omega-era mechanics. If a patch changes how loot returns to a primary save, the left-hand column above changes with it.
  • A clear statement on iOS cross-save. That one answer decides whether a mobile expedition save is a portable character or a dead end.

Until then, the sequence for a returning player is unglamorous: keep the old save, watch for a rerun schedule in early November, and if one appears, run it from the Terminus with a loaded terminal. Rewards go to every save either way; currency only goes where you send it.

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