INTEL ARCHIVE // PAGE 9 OF 23

All Intel — page 9


Turn-Based 4X vs Real-Time Grand Strategy Primer
EVERGREEN

Turn-Based 4X vs Real-Time Grand Strategy Primer

Civ-style turn-based 4X and Paradox-style real-time-with-pause grand strategy compared: how time, attention, sessions and recovery differ.

Firaxis Games / Paradox Development Studio Impact: 8/10
Path of Exile 2 Bosses: 12 Dodge Frames and Stagger
RPG

Path of Exile 2 Bosses: 12 Dodge Frames and Stagger

How PoE2 boss fights actually read: 12 invulnerability frames on the dodge roll, the 4-to-6 second Heavy Stun collapse, and which attacks cannot be blocked.

Grinding Gear Games Impact: 9/10