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Client-Server vs Peer-to-Peer: How MMOs Synchronize Thousands of Players
MMO Aug 24, 2026

Client-Server vs Peer-to-Peer: How MMOs Synchronize Thousands of Players

MMOs employ different network architectures to handle player synchronization, with client-server models offering centralized authority and cheat prevention while hybrid P2P approaches provide scalability for auxiliary game instances like dungeons and raids.

Various Impact: 8/10